Note that there can be a certain amount of crossover on these lists, especially between climate bands, similar terrains, or a planar terrain and the Materal Plane. For example, although behirs are normally encountered in warm deserts, it's certainly possible to encounter one in a temperate desert (but much less likely to find one in a cold desert). Over the past four or so weeks, my playgroup, a merry band of idiots wanted a break from a campaign my friend was running. I can't say I blame them; last combat he decided that 3 CR8 Assassins(343, 5E MM) was appropriate for a group of 4 players at level 5. This is the latest in a long line of murderhobo-ing on the GMs part.

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    Club: Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target.Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.; Fey Charm: The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed.

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    Traits Innate Spellcasting: The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: At will: druidcraft 3/day each: entangle, goodberry 1/day each: barkskin, pass without trace, shillelagh Magic Resistance: The dryad has advantage on saving throws against spells and other magical effects.

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