Unity's Line Renderer Component doesn't work in the UI system... So, let's create one that does... Interior Mapping Shader - https://www.youtube.com/watch?v=dUjNoIxQXAA

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    unity documentation sprite renderer, In my game, I have an empty GameObject that has a sprite and a TextMesh as child. I want to access the child (sprite and the text mesh) and turn off the sprite renderer and mesh renderer of the sprite and the text mesh programmatically and be able to then turn it back on, but I don't know how. Some help and/or sample code would be much appreciated.

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    Daydream Renderer Component. There are several options available to you in the UI. Dynamic Shadow Settings. The Daydream Renderer supports a limited number of “hero” shadows, typically characters and/or enemies, rather than using scene scale shadows - which should be handled by static lighting.

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